Massive 1.5.5 activation key. Fallout 3; how do you check item id's? User Info: veryhighdragon. Veryhighdragon 8 years ago #1. The item codes listed on websites such as CCC and Fallout3.wiki don't have the items that are added by mods, I want to know how to check the items codes in game so I can player.additem.
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. IMPORTANT NOTE: There is a FAQ section and a Known Issues section in the readme below (and included with the mod).
PLEASE READ BEFORE COMMENTING - particularly if you're having technical issues with the mod.Compatibility: I strongly recommend checking the page for compatibility patches that allow WMK to work more smoothly alongside other popular mods. (Notably Fallout Wanderer's Edition (FWE).)WMK-FWE-RHIronsights: This is a popular combination requiring a special compatibility patch to work correctly. You can try this (third-party) one:WMK-FOOK2: If you're wondering where to get all the custom weapons seen in the screenshots captioned with 'WMK-FOOK' or 'WMK-FOOK2', grab the (FOOK2 required).FAQ Addendum:Q) Why is this weapon doing less damage after I modified it?A) While silencers in WMK are intended to decrease weapon damage slightly, other mod kits should not have an effect on damage. If you see this happen, it means you've installed another mod that affects vanilla weapons, and it's conflicting with WMK. Most commonly, this is FWE, and you'll need to install the WMK-FWE patch available from the FOIP page (link above). If you're using WMK, FWE and RHIronsights, you'll need the WMK-FWE-RHIronsights patch linked to above.Q) Why won't the game let me modify this unique weapon?A) If you're using Fallout Wanderer's Edition (FWE) and the WMK-FWE patch, it intentionally removes the ability to modify unique weapons.
I am not the author of the WMK-FWE patch, for the record.Q) I've uninstalled WMK-FWE and now I can't access the weapon modification menu at workbenches anymore. What's going on, and how can I fix it?A) When installed, WMK-FWE makes some changes to WMK that it doesn't revert when it's uninstalled; resulting in this problem. Entering these commands into the console should fix it:startquest WMKAddHiddenPerksOnStartQueststartquest WMKAddHiddenPerksOnStart2QuestFallout 3:Weapon Mod KitsVersion: 1.1.9Date: Author: Antistar (Joseph Lollback)E-mail:1. Playing the mod5. Frequently Asked Questions (FAQ)6. Conflicts/Known Issues8.
Modder's Resource Info10. Contact and Information11. Legal Stuff/Disclaimer12.
Fallout 3 Weapon Ids
Fallout 3 Quest Ids
Version History1.