23.10.2019
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  1. Fallout New Vegas Controls Ps3 Release
  2. Fallout New Vegas Ps3 Iso

Oct 22, 2010 - Fallout: New Vegas, as you're no doubt aware, leaves the Capital. Here, you always feel as though you're in control, and the story is following. Fallout: New Vegas Controller Support for any PC Gamepad, Xbox 360, PS3. Control panel for it to work with my profile, because that's how I have it set up.

In combat scenes, the situation changes somewhat. Both versions drop frames consistently, and the tearing in the 360 game becomes more of an issue. Fallout 3 may well be a graphical adventure game, but in many ways it's an action shooter too and when it comes to it, the game falls short here with sometimes=crippling performance issues. Shorn of a third of the raw texture data, the Xbox 360 version of New Vegas has many, many examples of lower quality art compared to the PS3 and PC versions.So, what could possibly be the cause of this? On the face of it, the tech side of things presents clear advantages to the 360: the unified 512MB of RAM is more developer-friendly than the two split pools of 256MB in the PS3. It's also the case that the OS footprint on the 360 is still smaller than its PS3 equivalent.

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Fallout New Vegas Controls Ps3 Release

The 4x MSAA will have some impact on RAM usage, but surely not enough to see over 30 per cent of the texture data excised from the 360 game?It's certainly not the case that the DVD format used by the Xbox 360 is the limiting factor. The game occupies 4.8GB when installed to hard drive. Fallout new vegas mods.

Fallout New Vegas Ps3 Iso

The 360's HDD installs are effectively complete DVD dumps, so the stark reality is that Obsidian had a surfeit of space left on the disc to work with if desired. Perhaps to maintain streaming performance, only the fastest areas of the disc were used?While the 360 version of the game occupies a svelte 4.8GB of drive space, the PS3 version of the game uses over double that, at 9.75GB. There are examples of smarter compression on the 360 version: the developers use XMA audio (effectively interchangeable with the PC WMA codec) while the PS3 version uses the older MP3 standard, but it's interesting to note a mammoth disparity in the size of the audio data. The Sony platform's voice audio is actually bigger than the entirety of the 360 game! By comparing major assets in terms of their file sizes across the three systems, things become clearer.

Xbox 360PlayStation 3PCTextures1.27GB1.98GB2.0GBMeshes692MB644MB980MBVoices1.5GB4.9GB1.5GBSound361MB923MB811MBMusic309MB415MB522MBIt looks as though the PS3 version uses the superior Blu-ray storage space to accommodate foreign language versions of all the data, as the PC version has exactly the same amount of voice data as the Xbox 360 title. PC also appears to benefit from significantly higher levels of mesh data - it's just a guess, but there's a reasonable likelihood that this is to accommodate the additional LOD levels that the selectable, superior draw distance gives you.Interestingly, the 360 mesh data is somewhat higher than the PS3's, but the standout comparison is clearly in the size of the texture data. PS3 and PC are effectively like-for-like, but the Xbox 360 suffers with a massively cut-down 1.27GB up against the nigh-on 2GB size of the PlayStation 3 game. The difference in size between the miscellaneous sound effects is also telling, suggesting that 360 has been cut down from both an audio and video perspective.