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.: 22 October 1999.: 22 November 1999Mode(s),Grand Theft Auto is an developed by and published by BMG Interactive. It was first released in Europe and North America in October 1997 for. It was later re-released on 12 December 1997 in Europe and 30 June 1998 in North America for the. It is the first instalment of the, to be followed by 1999's. The series, which has led to five main entries and several special edition games over 16 years, has sold more than 150 million units as of September 2013.

  1. Grand Theft Auto: Vice City is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 29 October 2002.
  2. Heres the latest in Grand Theft Rumorin. The next GTA may take place in the 70s. It might be called GTA: Sin City (think Las Vegas). And you may never see a proper GTA4 because Rockstar may be dropping the numbers thing altogether (so Sin City is in effect GTA5, with Vice City being GTA4). Can we tell you anything useful at all?

The story follows a group of criminals in three fictionalised versions of US cities as they perform bank robberies, assassinations, and other illegal activities for their respective crime syndicates.The game was originally intended to be named Race'n'Chase and to be developed for the, starting in 1996. However, it was nearly cancelled due to production issues.Its successor, was released in October 1999. A still image of gameplay, showing the top down view inGrand Theft Auto is made up of six split between the three main cities.

Grand Theft Auto V Review Review Standards. Our main goal is to provide full and useful game reviews. Our authors strictly follow the rules: minimum 15 hours of gameplay, storyline completement, all multiplayer and challenge modes play and years of gaming experience.

In each level, the player's ultimate objective is to reach a target number of, which is typically achieved by performing tasks for the city's local crime syndicate. Each level is initiated at a and has its own unique set of tasks. Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards fewer points and may permanently seal off opportunities for more tasks.

Completing missions also increases the player's 'multiplier', which increases the points the player gets for doing other tasks. When the player amasses the target score (which starts at $1,000,000, but becomes higher in the later levels), the next chapter is unlocked.There are eight playable characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Ulrika, Katie, Divine, and Mikki (the PlayStation version only includes the four male characters, however).

In actual gameplay, there is no real difference, since all player-characters wear the identical yellow jumper, although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. Players may also name their character which, with the correct name, acts like a and alters gameplay. The player is free to do whatever they want, but have limited lives upon doing so. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received. If the player is arrested then their multiplier is halved.

Unlike in later games in the series, the player can be killed, or 'wasted', in one hit without body armour. If the player is wasted then they lose a life. In both cases the player loses their current equipment. If the player is wasted too many times, they must restart the level.Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed. It was this level of freedom which set Grand Theft Auto apart from other action based computer games at the time.

The releases of the game allowed networked multiplayer gameplay using the. Some places in the game have to be unlocked by completing missions.Synopsis Grand Theft Auto takes place in 1997 in three primary settings, all of which are modelled on real locales: is based on, Vice City is based on, and is based on. All three suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organised thievery and murder, and corrupt city officials and police officers.While, and would use different locations, these three cities have been individually revisited as the settings in later Grand Theft Auto games, with differing layouts - for example, Liberty City was the sole city in, and, Vice City was the city in and, and San Andreas, becoming a state based on regions of and, was the setting for and.Development. Mock-up for Race'n'Chase, the original title for Grand Theft Auto.The development of Grand Theft Auto began on 4 April 1995 at in. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development.The game was originally titled Race'n'Chase.

It was originally planned to be released on MS-DOS, Windows 95, PlayStation, and the. However, it was never released for the two latter consoles. During the development of Grand Theft Auto, many people overseeing the game's progress attempted to halt the development, which led the crew at DMA Design to have to convince them to allow them to continue.There were specific milestones planned for Grand Theft Auto, none of which were met:.

Development begins: 4 April 1995. Complete game design: 31 May 1995. Engine: 3 July 1995. Look and feel: 2 October 1995. First play: 3 January 1996. Alpha: 1 April 1996.

End of production: 1 July 1996An original, dated 22 March 1995, was posted online by Mike Dailly on 22 March 2011. The author of the document credited is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986.According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation.

The Windows 95 version was developed using Visual C v2.0. The DOS version was developed using Watcom C/C v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97.The program used to make Grand Theft Auto was said to produce 'a 3D array which can be used by both the perspective and the isometric engines'. It was said to consist of 'a grid editor which is used to place blocks on a grid, with a separate grid for each level', and 'allow any block to be placed at any level'. It was said that the world may have had to be 256×256×6 blocks.The original concept of Grand Theft Auto was 'to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method'.David Jones, the game's producer, cited as an influence. He noted that the player runs over pedestrians and gets chased by police in a similar manner to Pac-Man.Gary Penn, creative director of DMA at the time, cited as a major influence, 'But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now.

The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting.

The game was cops and robbers and then that evolved fairly quickly - nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto'.In an early 1997 interview, project leader Keith Hamilton commented, ' GTA was harder than we thought. We're rewriting the handling of the cars at the moment. We've got the time as we're changing the graphics to 24-bit.' Ports The original Grand Theft Auto was developed for, but then later ported to (using SciTech MGL), (developed by using their 'ViSOS' framework),. The Game Boy Color version was technologically unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware.

To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed.The version comes in several different executables for DOS and MS-Windows, which use single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). It was previously available as a free download as part of the Rockstar Classics (alongside and ), however the free download service is currently unavailable.Grand Theft Auto was to be released on the, but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released. After the PlayStation's successful release, development began on Grand Theft Auto 64, a port of the game for the, rumoured to have graphical enhancements and new missions. However, development was cancelled without ever having a public appearance. Cover art The cover art for Grand Theft Auto is a photograph of a 1980s rushing through the intersection of and 56th Street, with in the background of the picture. The same cover art was also an alternative cover for in selected markets.There was also a cover featuring a yellow.

There are other covers, but the one shown above is the most common.Soundtrack Grand Theft Auto has seven 'radio stations', plus a police band track, which can be heard once the player enters a car; however, each vehicle can only receive a limited number of these radio stations. In the port each car only had two stations.PC players can remove the CD once the game is loaded and replace it with an. The next time the character enters a vehicle, a song from the CD will randomly play. This can also be done in the PlayStation port.The game's main theme is 'Gangster Friday' by Craig Conner, credited to the fictitious band Slumpussy, and is played on N-CT FM.

With the exception of Head Radio FM, the names of songs or the radio station names are never mentioned in-game. However, the soundtrack is listed in the booklet which comes with the game.The Collector's Edition of the PC version included the soundtrack on a separate CD. The track-listing gives the names of the fictional radio stations, bands and their tracks, and for some of them the fictional album that they are from.Reception ReceptionAggregate scoreAggregatorScore(PC) 79%(PS) 68%(GBC) 57%Review scoresPublicationScore7/106.5/10B(PC) 6.4/10(PS) 8/106/106.2/10The game was a best-seller in the UK.

By November 1998, global shipments to retailers of Grand Theft Auto 's computer and PlayStation versions had surpassed 1 million units combined. At the 1999 Milia festival in, it took home a 'Gold' prize for revenues above €17 million in the European Union during 1998. The game was a commercial success, though it received mixed reviews upon release. 's 1998 review for Grand Theft Auto said that, although the graphics may look 'a little plain', the music and sound effects are the opposite, praising the radio stations and the sound effects used to open and close vehicles.

They also praised the freedom of the game, favouring it over other games that make the player follow a specific rule set and complete specific missions in a specific order.were critical of the graphics which were said to be 'really quite shoddy' and dated. They were also unimpressed by the 'fast-food programming and careless design', including the controls. Overall the game was considered to be fun but with problems which could have been fixed.reviewed the PC version of the game, rating it four stars out of five, and stated that 'It is quite easy to accuse Grand Theft Auto of being all style and no substance, but the charge doesn't stick. Of course, we don't condone the acts within, but there is no denying that the game itself is well-executed and quite enjoyable.' . ^ 'Games Guide'.

Computer Trade Weekly. United Kingdom. 8 December 1997. P. 24.

Stephen McGinty (20 September 2013). From the original on 23 September 2013. Retrieved 13 October 2013. Wallis, Alistair (21 December 2006). From the original on 26 May 2012.

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25 April 2008. From the original on 23 December 2015. Retrieved 28 July 2015. Mac Donald, Ryan (6 May 1998). Archived from on 25 April 2009. (1997).

Grand Theft Auto PC Edition Manual. P. 4.

^ (16 September 2013). From the original on 11 October 2013. Retrieved 26 September 2013. Ransom-Wiley, James (22 March 2011). From the original on 27 March 2016. Retrieved 8 July 2015.

Dailly, Mike (22 March 2011). From the original on 13 May 2011. Retrieved 2 November 2011. Walker, John (22 March 2011). Rock, Paper, Shotgun. From the original on 23 April 2012.

Retrieved 27 April 2012. Purchese, Robert (22 March 2011). From the original on 10 May 2012. Retrieved 27 April 2012.

Brian Ashcraft (16 July 2009). From the original on 6 July 2011. Retrieved 8 March 2011. From the original on 28 July 2014. 'NG Alphas: Gamespotting'.

Pp. 100, 102. Fu, John; Hughes, Prof. Thomas (1 March 2000). History 274B. Archived from on 15 March 2013. Retrieved 25 August 2013. IGN Staff (29 March 1999).

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Miles, Stuart (23 December 2004). Archived from on 11 December 2007. Retrieved 29 October 2007. ^ (1997). Grand Theft Auto PC Edition Manual. From the original on 11 October 2011. Retrieved 2 October 2011.

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Retrieved 2 October 2011. ^. From the original on 11 January 2012. Retrieved 2 October 2011. ^ 'Finals'. P. 144. Gallup UK PlayStation sales chart, May 1998, published in issue 32.

Grand Theft Auto Download

Staff (12 February 1999). Archived from on 30 August 1999. 24 March 1998. From the original on 26 October 2013. Retrieved 13 February 2013.External links.

Grand

GTA Sin City is a bundle of new missions to GTA San Andreas, inspired by bestseller movie 'Casino' directed by Martin Scorsese.Anthony Santini, the most powerful mob boss in the middle-east of the United States, decides to make money in the sin city of Las Venturas. Carl Johnson is given a proposition he cannot refuse and together with Santini family chose to eliminate mafias from Liberty City.GTA Sin City includes:-10 new missions.-Addictive plot.-10 new propreties to buy.-A few new locations.-2 new gangs.-12 Rampages.-Andrenaline capsules to be found in LV.-Parking spaces for selected properties in Las Venturas.-Dubbing.-English & Polish Language.