If you're getting started with HTML5 you'll want to learn how to to develop a basic HTML5 template. This article shows you ow to get started, explaining the basic elements of an HTML5 template.
When using the project timeline template you should make sure that the projected time of events that you have keyed-in match with the actual or real time of the events. The project timeline template helps you map the monthly timeline of important tasks or events. You can present data or events in this template in two ways – either in a tabular form where the months appear in the left column and the corresponding tasks are mentioned alongside or in the form of an excel sheet where the tasks are arranged in the first column on the left with the months alongside.
Soal kelas 5 tentang tarawih. You can gray out or color code the months when a specific task is set to start or complete.
Casparcg Run Html Template Printable
I'm trying to stream via RTSP from an Android phone using this app:. The app allows configuring a constant framerate but this is not communicated over the stream. If played with ffplay, the framerate is guessed and the stream plays fine. In CasparCG, however, the framerate is detected as 0, and the stream fails to play.This can be fixed with a change to modules/ffmpeg/producer/util/util.cpp. Tries to match an fps of 0 with the closest fps it can find from the list of known video formats, and ends up matching it with videoformat::invalid, instead of defaulting to failvalue (which would be the channel framerate, as passed by ). Is this intentional?
A sanity check after finding the closest match, or an exclusion of videoformat::invalid from the search, would fix the issue. If (issanefps(avmakeq(closestfps.numerator, closestfps.denominator)))return closestfps;Would adding this break something I'm not aware of? If not, I can submit a PR for it.Having ffmpeg actually guess the framerate might be another fix, but seems harder to implement since ffmpeg doesn't seem to probe for the fps immediately on the call to avformatopeninput or avformatfindstreaminfo. This wouldn't be a great fix for CasparCG anyway, since the guessed framerate is usually not exact. Sure, here's a Windows build:This build also contains another patch I had to make to prevent the stream from getting stuck and eventually overflowing if only the video or only the audio stream receives a flush message, but the other doesn't.
I might report that issue separately later, if this one is recognized.I'm not sure whether these types of fixes are welcome in the first place, since playing streams is not what the ffmpeg producer (or CasparCG, for that matter) was really built for. The only good solution to playing streams would be to modify or rewrite the producer to use presentation timestamps, since you can't rely on a network stream to have a constant framerate or to even be able to provide data continously. I tried this but couldn't get it to work either. Judging by the error messages (OpenGL errors and an assert failure), it would seem like CasparCG is receiving some frames with no data or invalid data, but I'm not sure about this.Twitch streams are working fine when played with ffplay, btw. One thing I did notice, however, was that the stream was stuttering quite a bit when played with the ffmpeg binaries included with the CasparCG 2.1.0 branch (look in dependencies64ffmpegbinwin32), whereas playback was smooth with the latest Windows build of ffmpeg. So updating to a later version of ffmpeg might fix the issue, but I wouldn't get my hopes up.
Fix or not, you'd have to do it anyway if you wanted to play the stream directly in CasparCG, because a stuttering stream is pretty useless.Your best bet would probably be to try one of the following:. Play the stream in a html or flash template. Restream the Twitch stream as RTSP with e.g. VLC, and then receive the RTSP stream in CasparCG.
Use some software that can capture your screen as a DirectShow device (XSplit comes to mind).I would have used one of these strategies too, were it not for the fact that I need to run multiple RTSP cameras simultaneously, and permormance issues arise when using something like this for more than one or two streams. I'm not sure whether these types of fixes are welcome in the first place, since playing streams is not what the ffmpeg producer (or CasparCG, for that matter) was really built for.I think that fixes to stream playback would be accepted as work has already been done to allow CasparCG to play streams. Plus, some people are interested in running CasparCG in the cloud, and they will need stream playback to be robust.The only good solution to playing streams would be to modify or rewrite the producer to use presentation timestamps.I have seen this same idea in a few other issues, as there are issues with seeking and audio sync that would be solved by using packet timestamps. Alright, thanks. I'm just a little hesistant since this could technically break something if videomode::invalid was the expected return value from readframerate (instead of failvalue).By 'whether these types of fixes are welcome or not', I meant that as professional production software, CasparCG might want to prioritize 'stability over ability' when it comes to playing streams, for example.
On the one hand, this is a small fix for a rather niche use case, but on the other, I think this particular fix is unlikely to break anything. Even if this fix isn't merged into the current dev branch, I still think it's valuable to have the issue and fix documented (either here or on the forums).I'd love to hear some input from the maintainers of the project, too!
I actually tried this as soon as I saw the 2.2 builds. All my streams play without issue now, just as they would using ffplay. Thank you for the ffmpeg producer rewrite, it has been a very welcome improvement!The only stream I couldn't get to play was the twitch stream. I tested on the last Windows binary you linked to in, as I had some issues with the build and didn't want to get into resolving those at the moment.I tracked down a playlist url for a for testing, however:Again, this url plays fine using ffplay, but not in CasparCG. Or at least not the build I used.Reopen this if you can confirm that the stream doesn't work and it's something you want to work on.