27.09.2019
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For Fallout 3 on the PC, a GameFAQs message board topic titled 'Hate. There's a no repair mod out. Fallout 3 » Cheats and God Items'. If unsure of the contents, or to learn more about the mod, transfer ONLY the.esp file to the Data folder, and use FO3 Edit to inspect the contents. When ready to play with the mod, open your Fallout 3 Launcher, Timeslip's FOMM (FallOut Mod Manager), or NMM - and place a checkmark beside the.esp file, and run the game. Nov 22, 2008 - This mod enables you to repair weapons using their similar. Questions on the official Bethesda Forums or here on the Fallout 3 Nexus forums.

Ok, first a bit of background as to what I'm doing. Repair in Fallout 3 seemed a bit too. I've heard other people say similar things. So I'm working on a mod that looks like it'll actually come to fruition as I've got the basics working of it going great thanks to a script provided by on these forums.So here's how my mod works: It disables the repair function from the Pip-Boy entirely, requiring you to do most of your repairs at an actual workbenches, thus making them actually useful. I've created a 'Field Repair Kit' that's working, but a bit buggy right now that you'll be able to use in the wild to do emergency repairs to your equipped weapon, but nothing nearly as beneficial as actually using a workbench.I'm also working on the ability to clean your gun at a workbench. Which be an action that you could do say once every six hours that would very slightly increase the durability of your weapon. Right now it looks like it'll be a global six hours, meaning you couldn't clean every gun in your inventory at once, but just one every six hours.

I'm still working on a way to fix that though.Now, instead of just repairing a 10mm gun with a 10mm gun, I've got a feuture where you break a gun down into it's basic components and use those to repair your other guns. For instance breaking down a 10mm gun gives you a Trigger, handgrip and barrel then you use those parts respectively to repair any other guns that use similar components.What I'm working on now is a list of components that each gun would break down into and which ones would be compatible. For instance every gun uses a trigger and could thus be repaired by any trigger, whereas combat shotguns have a very specialized magazine and would thus need another combat shotgun magazine to repair it.So what I'm asking for ais a little assistance as to what components there should be and what each gun should break down into. I'm not a gun nut at all thus I know very little about them.I'll check back in a few hours to see what kind of responses I get. Thanks in advance. Theres a bunch of repair mods already in existance, perhaps one of them suits your needs before making an all new one?if not that, theres also a ton of people working on repair mods that you might be curious to contact or give them a hand etc.I heard last week someone was making or had already made a repair tool mod. Do a forum search or, better yet.

I just did one, here you go.this guys trying to remove the repair function from the pipboy:this person wants to overhaul the repair system, to be more like oblivion:. I find it funny that your first link was of my older thread.The second link had already provided me some inspiration, but if you'll notice it's a request he never said he was actually working on it. I PM'ed him though just in case he is working on it actually because I enjoy collaborations.And yes you're right there are plenty of mods that affect repair in various ways, but none that I find truly satisfactory. Plus I enjoy modding as a hobby and many times will make a mod that there are already 50 versions of just for the experience (though I don't upload them at that point).So yes, I browsed previously released mods, and I used forum search. Now that we know I'm not a complete forum newbie, back to my original point.And thanks Skree. This sounds great pretty much exactly what I was asking for I'm not much of a modder only released one which didn't even require me touching scripts at all.

When the workbench is engaged what options come up?Just a few suggestions:I think what may be a good idea is that as the weapons condition decreases different parts of it 'fail' and to repair the gun you need to use those particular parts that have failed (although fail is probably too strong a word). I think that which part fails first should be random too so as not to be too linear.I think a similar system should be introduced for armour, so you have to patch them up or something.You should be able to find weapon components in the game world, so they need meshes and textures if they don't already.Maybe implement the ability to strip a weapon of its remaining components at a workbench, which either results in the weapon havinf massively decreased condition or simply being replaced by spare parts not sure which one though. Hey palasprince - as you know from pm, I've done what I think you're looking for as far the repair function.

I just finished up a demo video (fancier than it needs to be, but I just started playing with Movie Maker ). Watch in HQ if you can:We may use System 1 in some form for FOOK2. I think what you're looking for would be System 2.As far as breaking down weapons, I've also got everything needed for that done too. We're introducing a vastly expanded scrapping system in FOOK2. I've created a 'Field Salvage Kit' that allows you to break down weapons, armor, and some other junk items into new and existing junk and component parts. The only things that are not fully complete yet are a finalized list of new component parts, and complete lists of salvaged parts from all items.

We'll also be adding the scrapping feature to workbenches as well, but we're not completely decided on when or how. There is more than enough done for a demo though, and I will try to get a video of that up a little later this evening.I think what may be a good idea is that as the weapons condition decreases different parts of it 'fail' and to repair the gun you need to use those particular parts that have failed (although fail is probably too strong a word). I think that which part fails first should be random too so as not to be too linear.That's a really good idea, but I suspect that it would be very tricky to do. Trying to track the health of multiple parts for each weapon and armor, and then requiring specific items to repair at different times is likely possible, but in my opinion would require too much effort to be worth the result. I'd also love to restrict the number of times you could repair a weapon with a particular type of junk/component item, but you'd be dealing with similar problems.

If things were like Bioshock where there were only 5 or 6 kinds of weapons, and you only ever had one of each, it would be a different story. I did come up with an idea as far as degrding peieces of weapons.Though I haven't experimented with it enough yet. Here's my idea, it would be hard to have a piece of a gun go bad, without doing some major modding. But if you could find the formula for how much a certain item gets repaired you could alter it.Right now, the forumula looks probably something like this (at just a guess): CurrentWeaponCondition+(RepairSkill/100)=ImprovedWeaponCondtionWhere the Condition variables are between 0 and 1 (to be coverted to percentages). Obviously his is an extremely simplistic approach as having 50% repair doesn't repair an item half of it's maximum health but it'll do for arguments sake.Now, suppose we factor in how recently an item had been repaired by a specific piece. It would require some scripting obviously but it would work something like this:You repair an item, by replacing it's trigger.

When you go to repair it further if you hover over the trigger it'll show that it'll add 0% durability by taking into account time passed. Say 12 hours later ou look to replace the trigger again, it would only repair half as much as replacing the trigger the firt time did. Another 12 hours pass and repairing the rigger has the full effect.I think there's a way to do this with scripting, but I haven't gotten to that point yet. Some of you more experienced scripters have some input on that?. It's still a fairly complicated approach because as you said there're so many guns in you're inventory at once keeping up with how long it ben so you repaired each one could be kinda rough. But I think it's at least easer than tracking 'health' of individual pieces inside a gun.And nice video! Yeah that's one way that works great to do exactly what I wanted.

I have some experiments going on to attempt a custom UI. I managed to get it to pull up a screen that looks like when you pres 'ESC' but with different options. I think in the XML I've found a way to add the list boxes and such, essentially copying the repair menu, but moving it outside of the Pip-Boy entirely. If I can get this working for sure I think it'd be neat to model the workbench and add an oscilloscope to each one, then when you activated it adict a sript that would move the camera and zoom in as if looking at the oscilloscope. But I don't know if theres a way to control the camera with scripts. Surely there is.

Fallout 3, like all of Bethesda’s games, is a mod paradise. If you’re looking for the best Fallout 3 mods, you’ve found them right here in our handy list. The game has so many systems to fiddle with, so much lore to expand on, and plenty of iffy-looking NPCs in need of a graphical face lift. Thanks to the modding community, Fallout 3 is a vastly different game now than it was at launch.If you’re planning on revisiting the bombed-out remains of Washington DC before, then these are the mods we recommend packing for the trip. How do I install Fallout 3 mods?

Installing a single mod into Fallout 3 is easy. All you need to do is place the new files you’ve downloaded into the ‘Data’ folder of your Fallout 3 installation.

Fallout 3 Repair Mod

If you have the Steam version, typically this will be:C:Program FilesSteamsteamappsCommonFallout 3DataWindows will alert you that you’re overwriting files, so press ‘OK’ to accept the changes. It’s best to make a backup of your Data folder before you start modding in case you need to return Fallout 3 to its original form.You’re probably going to want lots of mods installed though, so it’s best to use the Fallout Mod Manager. This installs and uninstalls mods for you with a lot more ease than doing it manually. To set it up, first download and install the program. It’s then useful to create a folder on your hard drive called ‘Fallout 3 mods’ or something similar. Downloaded mods come in.zip files, so use something like WinRAR to extract the mod files into your new ‘Fallout 3 mods’ folder.In Fallout Mod Manager, open the ‘Package Manager’ using the button to the right hand side of the window. The new window will have a button labelled ‘Add FOMod’.

Click this, and then use the file browser to find your mod folder and select the mod you wish to install. The mod will now be displayed in the Package Manager window, with a tick box next to it. If the checkbox is ticked, the mod will be active in your game. Simply untick if you want to remove the mod. Essential Fallout 3 ModsFallout 3 Mod ManagerFallout 3 isn’t supported by the Steam Workshop, so you’ll have to mod it the traditional, slightly fiddly way. The whole process of adding mods to the game can be made a whole lot easier with the though, so it’s essential you grab it before applying anything.Fallout Script ExtenderAdding lots of mods to the game may require an extension of Fallout 3’s scripting capabilities.

This tiny mod will make sure the game’s script is sufficiently extended to allow hundreds of mods to work simultaneously.Unofficial Fallout 3 PatchFallout 3 is a Bethesda game, so it’s no surprise that it’s a bit on the buggy side. The is an ongoing effort to eliminate every glitch and bug in the game, and so far has done a wonderful job. Essential if you want a smooth experience.Better Game PerformanceA ‘does what it says on the tin’ mod, removes unused items that you’ll never notice are missing in order to boost the overall performance of the game.FO3 Wanderers Editionis a massive overhaul mod for Fallout 3, altering core game mechanics to create a better sense of immersion and a higher degree of challenge. The FPS elements of the game are tweaked and beaten into shape so it plays as a shooter much more effectively. The role-playing mechanics are refined to enhance choice and consequence and depth of character.Fallout 3 Re-AnimatedThere’s no denying that Fallout 3’s character animation is definitely on the naff side. Stiff, ugly, and sort of Action Man-like, it effectively shatters the illusion that you are interacting with people. This helps rectify that by replacing gameplay-related animations.FelloutFallout 3 is obsessed with the colour green, so much so everything is seen through a hazy green filter.

It is, at least for many players, god damn ugly. Gets rid of the green and allows a more natural colour pallette to shine through, evoking the style of the original Fallout games.

Graphical Fallout 3 ModsEnergy Visuals EnhancedFallout’s energy weapons don’t so much as crackle but fizzle out. In short: they’re no where near as cool as they should be.

Changes that, adding loads of cool graphical effects to muzzle flash, projectiles, and impacts. Plasma rifles are finally as brilliant to use as they sound.Flora OverhaulFallout’s world is, by design, entirely barren. Not a shrub or grass patch in sight.

Changes this, and is available in a variety of different settings. Forested Edition adds wonderful trees, plants, flowers, and grasses to the game for a much more overgrown DC wasteland, whilst Dead Edition and Total Devastation lean closer towards Bethesda’s original vision.Fallout 3 RedesignedFormally known as Project Beauty HD, transforms Fallout’s NPCs into far more natural looking models. The whole facial model is adjusted to look less potato-like, with better skin tones than the grubby originals. It’s a bit fiddly to install, so follow the instructions carefully, but it’s worth the hassle.Enhanced CameraFallout 3’s first person view is typical of many games in that it’s just a floating set of eyes.

Fallout

The adds a physical body to the game for you to inhabit, meaning you can finally see what your legs look like without resorting to the truly horrific third-person view. Also any acts that automatically swap to third-person (such as standing or sitting) will now be performed in immersion-sustaining first-person.Blackout ENBENB’s are well known for bringing games closer to photorealism, and does a fine job with Fallout 3. High quality SSAO, Depth of field, Bloom, and anamorphic lens effects are added, with enhanced in-game shadows, color correction and eye adaptation. It’s also compatible with night vision and thermal vision so night time raids will still be easily accomplished.ENB First Person TransparencyIf you’re going to use the ENB mod, you’ll also need this fix to prevent your hands and arms going all transparent like jelly.NMC Texture PackTexture packs go a long way to helping older games feel more modern than they are, and the is a vital tool to keeping Fallout fresh. It replaces almost all environmental textures with HD variants; be that the ground and walls, building interiors, furniture, vehicles, and even litter.Enhanced WeatherFallout doesn’t really have weather, it’s just kind of drab and cloudy all day. Adds rain, snow, and thunderstorms to the wasteland’s climate.

You can even gain a sneak bonus during storms, using the howl of the wind to cover your steps.Project Realitydoes a great deal with lighting – both sun and moon – to add a more realistic atmosphere to the game. Features like heat haze and eye adapting help the immersion, and a variety of retooled sound effects add some authenticity to Fallout’s audio. Like Enhanced Weather, things like thunderstorms and radioactive rain are also part of Project Reality.Enhanced Blood TexturesThanks to explosive rounds and the slow-motion VATs system, you’re going to be seeing a lot of blood during your time in Fallout 3. Don’t settle for low-res spoonfuls of jam; get some high quality blood spatter with this.Fallout Street LightsAdd a little atmosphere to your nighttime wasteland strolls with this mod, adding light beams to all the streetlamps and signs in the game. Some even flicker on and off for that authentic broken technology feel.Hi-Res WeaponsGive a nice, high-resolution coat of paint to many of Fallout 3’s weapons with this mod. Since they’re in your hands and close-up for most of the game, this really helps keep the game looking pretty.Pip-Boy HD RetextureAnother thing you’ll be spending a lot of time looking at in Fallout 3 is your wrist-mounted Pip-Boy, so why not make it easier on the eyes and double its resolution from the one Bethesda provides with this.MTUI interface modFallout 3 isn’t very good at making the most of screen real estate, so the tweaks the User Interface to display a lot more information at any one time. The days of scrolling through dialogue options or Pip-Boy pages is over.Gameplay Fallout 3 ModsUnderground HideoutIf you want a little place to call your own in DC, then grab this mod.

Located at the southeast end of the Wasteland near Rivet City, the vault includes everything a wasteland survivor could need, including a stocked armory, display areas, item sorters, and special weapons.Mothership Zeta CrewYou’ll need the Mothership Zeta DLC for this mod to work. When you finish the DLC, you’ll find yourself in command of a starship, but with very little in the form of a crew. With this mod installed, a button on the starship can be pressed to engage a new quest line that will see you recruit a new crew that will become a faction worthy to go up against the Enclave or Brotherhood of Steel.Mart’s Mutant ModA mod all about adding diversity, adds more variety when it comes to creatures and NPCs, as well as adding whole new enemies and friendlies to meet during your travels.

Fallout 3 No Repair Needed Mod

It makes every NPC unique in stats, size, and skin textures. There’s also a lot of AI sharpening going on behind the scenes, ensuring variety is not only in the visuals but also the way enemies behave.Real Time SettlerOne of the big things coming to Fallout 4 is the ability to build settlements and start trade routes between them.

If you want that kind of feature right now, adds something similar to Fallout 3. You can build your own village, decorate it how you wish, and then start manufacturing weapons and armour to sell on the black market.Weapon Mod KitsWeapons are not just single answers to all problems. Sometimes they need adjusting to work for the job. If you could do with a silencer adding to that pistol. A scope on that rifle, or an extended magazine in that machinegun, you need the mod. Simply take it to a workbench and start upgrading.Existence 2.0 Robot RadioNot everyone is going to be at home listening to a bit of swing or jazz music on their Pip-Boy, so it was only a matter of time before a modder opened up a new broadcast channel.

Is DJ’d by a robot, who sends out ‘experimental ambient terror’ music over the waves. Whatsmore, the mod actually puts a physical recording studio for the station in the world, which you can visit to learn more about the robotic DJ.Alternate Fast TravelSome players despite fast travel systems, so this mod retools Fallout 3’s travel system to be more akin to the logical method as used in Morrowind. Now you can only fast-travel from certain places, with paths that only lead to specific destinations. For example, you could catch a boat from Big Town to Rivet City, which has a couple of stops on the way you could hop off at.Arefu ExpandedThe mod takes the simple shack-like settlement of Arefu and turns it into a thriving wasteland village. 16 lore-friendly characters are added, who can help you out with new quests, as well as a new player home for you to bunk in.DCnteriors ProjectLike so many open-world games, Fallout 3 is filled with uncountable locked doors you’ll never see behind (because they’re just set dressing, not real doors). The mod changes all that, adding hundreds of new areas to explore behind doors that were previously just scenery.

From shops to abandoned houses, plenty more looting opportunities await you.Simple RealismWhilst many mods overhaul many of Fallout’s features and mechanics for a tougher experience, is all about keeping as close to Bethesda’s style as possible, whilst also keeping your life expectancy in the realms of reality. Simple Realism reduces ammo supplies, makes weapons deadlier, reduces the amount you can carry, and makes you much more susceptible to radiation.Sydney FollowerSydney is an NPC that can help you out during the Stealing Independence quest. She disappears after, but if you’d rather she stuck around forever, then this mod allows you to recruit her as a follower. The mod includes 400 lines of additional dialogue for Sydney, all voiced by the original voice actress, so it’s an authentic experience.Alton, ILFallout 3 is set in Washington DC, and lets you explore a very sizable city with all it’s tourist attractions and underground metro system.

If that’s not enough for you, then the mod adds the city of Alton, Illinois to the game. Essentially an expansion pack, it contains a branching main quest with two rivalling factions, loads of lore, and full voice acting.

The world is about twice the size of the Point Lookout DLC, so there’s plenty to explore.FOOK 2, like Wanderers Edition, is a full overhaul of Fallout 3 to offer a slightly different experience. It adds a huge collection of new weapons, armours, and items, rebalances the damage system, and retextures many items with HD skins. There’s also some bug fixes in there too. For the full experience, you’ll want to combine FOOK 2 with Wanderers Edition, but to make the two work together you’ll need.Galaxy News Radio EnhancedGalaxy News Radio has a great set of tunes, but the playlist is a bit on the limited side. This mod adds 100 new songs to the station, as well as adding new sections to news broadcasts, and allowing DJ Three Dog to talk to you after you hit level 20.Sprint modThe wasteland is a pretty big world, and you’ve got places to be.

Fallout 3 Best Repair

Make that trip quicker by modding your character so they can. As long as you have AP, you can run faster than you ever have before.Iron SightsFallout 3 isn’t all that great at the shooting side of things. You can improve the guns experience with a few mods though, and this mod will allow you to use the sights on weapons for a feel closer to regular FPS games.Ultimate Perk PackAs you progress through the levels of Fallout, you can pick up new perks to make your character more powerful and useful. The mods the game to have a massive collection of new perks that add interesting new qualities to your character.Vault 101 RevisitedA short questline that sees you returning to the Vault where you used to live. Explores the possibility of the people of 101 opening the door and rejoining the outside over the course of four new quests.If all this Fallout 3 modding has got you in the mood for a more modern visit to the nuclear apocalypse, you’ll certainly be looking forward to Fallout 4. Check out, from the story to all the new gameplay features.